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Anyway to change the right zoom in pubg3/23/2023 Some argue that the increased awareness of a larger FOV negates the aim benefit, I will not address this as awareness is gained through much more than just your field of view. #1 Using a 1x sight, a player with a low FOV can aim down there enemies MUCH easier than a player with a large FOV. There is NO benefit to using a "holo" like there was in BF3. ![]() Please note: The "holo" sights have the EXACT same FOV zoom as the Red Dot, Coyote, etc. Using Symthic's method of "Hipfire is 100% zoom" I have calculated the difference in zoom levels between a Red Dot and the next smallest scope that doesn’t use up an attachment slot, the 3.4x, at 60,90, and120 FOV. This allows calculation of how big a difference there is between different FOV's and Different sights. Then I entered and compared the Pixel Height of the target in each image in a spreadsheet. So what I did was take screenshots of all lower power scopes at 60/90/120 FOV's, from the exact same distance (walked into a very low wall until I could not move forward anymore). ![]() The problem is that some sights (Coyote/Red Dot/etc) have an ADS FOV that is only slightly less than your global FOV setting in game settings, while most others (all 3.4x and above) have their own FOV setting fixed to the same value, regardless of your global FOV setting in Game Settings. If you don't know yet, DICE changed the way your FOV zooms when you aim down sights. There have been several threads in different forums started about this, and DICE has responded saying it was intended, however I don't feel that people have a general grasp on the severity of this yet, and how "game breaking" it really is.
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